Three Top Mobile Games

With the rise of the smartphones and tablets, mobile games have evolved far past Snake and Tetris. Game developers continue to launch new games for iOS and Android platforms and at present, around 200 games launched everyday for the mobile devices. Countless of minutes have been lost with them and there is no escape from their ability to addict us. Let me introduce three top mobile games now.

Sticky Blocks: This is an Android block sliding game, where the objective is guiding a white block to a corner red square. This game is more challenging as it has blocks of different sizes and colors and a few blocks are really sticky and join together. However, Sticky Blocks allows users to move the blocks in any direction. This app has five levels – Novice, Easy, Medium, Hard and Difficult and there is also a Bonus level available. It offers medals at the end of each puzzle, but the developers have made it really hard to get the gold medal. Sticky Blocks Free needs Android 2.0 or up. There is also a paid version available with 600 levels.

Critter Rollers: This is also an Android game where the players need to guide the critter to a donut. After launching this app for the first time, users need to sign in or register to enter into the gaming area. They can also play as a guest. The cannons would launch the critter, while spikes and lava could spoil the progress. They can guide this creature just by tapping on the screen. No accelerometer controls means no need to tilt the device. Therefore, backward movements are not possible in Critter Rollers. Developers have included two new levels as Easter Eggs and there would be no donuts there. Critter Rollers is available for free and it requires Android 1.6 and up. There is also a Gold Edition available for USD 1.29.

Spy Fox in Dry Cereal: This is an animation puzzle for the iPhones. In this game, users have to play the part of a spy and guide a fox to stop the dairy destruction planned by William the Kid. This treacherous villain William looks to replace the cow milk with his goat milk. The hero is equipped with some slick gadgets like laser toothbrush and suction cuff links and has the support of friends like Monkey Penny and Quack who could provide handy clues to stop this disaster. This game costs USD 4.99. I think the developers should think about the price to increase the reach of the app. Spy Fox in Dry Cereal is compatible with iPhone, iPod touch and iPad and requires iOS 3.0 or later.

As I told, games apps are launched everyday and they are ruling the App Store and Google Play. These games are really fun, so look for the type of games that you like to play. This list may help you get some good games.

Mobile Gaming – A Corporate Curse or Consumer Gift?

Since the iPhone was launched and the App store was released upon the world, we’ve seen thousands upon thousands of new apps and games flood the market from creative individuals and developers. This made mobile gaming a true platform to be enjoyed by literally everyone with access to a Smartphone, iPod touch or other compatible device. Specifically I’m talking mobiles/Smartphones/Tablets and not PS Vita or Nintendo DS/3DS.

From the age old classic of ‘Snake’ a decade or so ago in black and white, where having any game on your phone was a novelty in even the most basic of forms, to now almost PlayStation 2 level graphical quality with games such as N.O.V.A or Real Racing series by EA – mobile gaming has come a very long way indeed. Making calls and shooting zombies all on the same device has never been so rewarding or time consuming. From a good business standpoint it’s opened up the gaming market to the widest audience possible – a recent report found that 79% of 18-44 year olds have their Smartphones near them 22 hours a day. Giving consumers something fun to do while they are waiting or commuting whilst being engaged with a brand/mobile advertising is the best of both worlds one may think, but can this be destructive?

Games come in many varieties. Free, paid for or a disconcerting mixture called ‘Freemium’. Free games are generally supported by advertising (as are Freemium) whereas paid games generally speaking contain few or no advertisements. The paid or free games I take no issue with. Freemium however are cleverly disguised as ‘Free’ but soon either halt your game progress or constantly bombard you with slightly misleading options which make you unsure whether you have to pay or not. The aim is to get you so hooked with an addictive business model that you feel enamoured to spend money to continue. Granted, the issues arising from this are aimed at the younger audiences entering their Apple id and not realising there is a charge yet it’s an unsavoury practice. It’s much like a game demo but a very restrictive one that is rarely representative of a decent gaming experience. As a result this has caused untold grief for many people mistakenly making payments which were unclear and generally creating a bad taste in consumer’s mouth.

There is a fear in my mind that a Smartphone culture has made us all both less aware of what is going on around us, but also turning our brains on autopilot to an extent. On the train this morning out of 6 seats (split into 2 sets of 3 facing each other) every single person was deep into their Smartphone swiping and tapping. We’re in a digital age so naturally assume this to be pretty normal and there is almost a stigma attached to you if you don’t have a Smartphone, however I can’t help feeling a little jaded that most would spend all day with screens in offices and the natural instinct is to look at another screen on the way home. People miss train stops, lose track of time or even have been close to having an accident walking across the road due to playing on their Smartphone. Make no mistake, Smartphones will only get more advanced and more time sappingly engaging addictive games will arrive

Largely due to the complexity of mobile games we can now tweet, share and socially integrate ourselves with our digital counterparts. Perhaps cynically it’s a way to boost brands’ digital footprint under the guise of competing with your friends for a high score. In previous times the computer opponent was the only top score that mattered and now you’re up against the world – a daunting task if ever there was one, but empowering nonetheless.

Shady DLC practices and social monitoring aside, mobile gaming will simply continue to drain both time and money from many consumers but ultimately levitating any notion of boredom that ever existed when your train breaks down, your girlfriend is late or you’ve had that dodgy Indian curry and are ‘otherwise engaged’.

Use of Java in the Development of Mobile Games

One of the most commonly used platforms for the development of Java games for cell phones is the Java 2 Micro Edition (J2ME). Most cell phones from well-known brands are Java enabled. Leading handset manufacturers depend on Java platform; it has become more of an industry standard in the design and development of mobile games. It has been found to be appropriate for the development of interesting mobile Java games. And there are a number of reasons for this trend.

A free and open platform, the Java 2 Micro Edition (J2ME) is a low-cost option for game development. There are several other reasons which make the Java platform ideal for the development of mobile games. The Java platform incorporates the Mobile Information Device Profile (MIDP). This means that the constraints and limitations of developing Java games for small devices such as are taken care of. Consequently, the development of games for mobile phones becomes quicker as well as easier.

The security features of the Java platform are also commendable. Applications running on a particular mobile phone handset are not adversely affected by mobile Java games that are running on the same device.

Mobile written for a specific type of handset is capable of running on all other types of Java enabled handsets. This inherent portability of the makes it ideal for the development of mobile games.

Because of all these reasons, the Java platform is being used to design and develop a host of interesting and innovative mobile Java games for different models of mobile phone handsets.